Exp | Name | Hero | Hero Ability | Heroic Feat | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Alys Raine | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
3 | 3 | 4 | 1 | Each time a hero adjacent to you suffers 1 or more |
Use during a player's turn to refresh all exhausted cards in your play area and recover 2 |
|
Andira Runehand | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Each time a hero within 3 spaces of you suffers 1 or more |
||
CK | Andira Runehand (CK) | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Each time you suffer 1 or more damage from an adjacent figure, that figure suffers 1 damage. | |
Arvel Worldwalker | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 3 | 3 | 3 | Each time you fail an attribute test, you may recover 1 Once per round, when you fail an attribute test, you may reroll that test instead of recovering 1 |
Use on your turn. Return up to 2 of your Class cards to your Class deck. Then, gain any number of Class cards from your Class deck worth an equal amount of XP. | |
CK | Arvel Worldwalker (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 3 | 3 | 3 | When you fail an attribute test, you may reroll it. Limit once per round. | Use on your turn to discard 1 of your hero skills. Immediately gain any number of hero skills from your Class deck worth the same amount of experience points as the discarded skill. |
2E | Ashrian | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
2 | 3 | 2 | 4 | When a minion monster begins its activation adjacent to you, it is Stunned. | |
Astarra | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
1 | 4 | 4 | 2 | Once per round, you may spend 1 movement point to remove your figure from the map and place it in an empty space adjacent to 1 hero who is within 3 spaces of you. | Use at the start of your turn to move each other figure within 3 spaces of you 1 space. | |
CK | Astarra (CK) | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
1 | 4 | 4 | 2 | Once per turn, you may spend 1 movement point to choose a hero within 3 spaces of you and move to an empty space adjacent to that hero. | Use at the start of your turn to move each adjacent monster to you up to 2 spaces in any direction. |
Augur Grisom | ![]() ![]() ![]() |
3 | 12 | 5 | ![]() 2 |
4 | 3 | 2 | 2 | Each other hero within 3 spaces of you gains: Each time a monster misses or deals no |
Use during your turn. Each hero in your line of sight recovers 2 |
|
CK | Aurim (CK) | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
2 | 3 | 4 | 2 | Each time you use a Potion, you and each hero adjacent to you are affected. | Use at the start of your turn to draw a Search card. |
2E | Avric Albright | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Each hero within 3 spaces of you (including yourself) gains " |
|
CK | Bogran the Shadow (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 2 | 4 | Each time you attack a monster adjacent to another hero, your attack gains +1 |
|
Brother Gherinn | ![]() ![]() ![]() |
3 | 12 | 4 | ![]() 2 |
1 | 4 | 4 | 2 | Each time you perform an attack, after the dice are rolled, you may suffer 1 |
Use after you defeat a monster. Roll 2 red power dice. You and each hero within 3 spaces of you recover |
|
CK | Brother Gherinn (CK) | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 2 |
1 | 4 | 4 | 2 | Each time you perform an attack, before the dice are rolled, you may suffer 1 |
Use after you defeat a monster to roll 2 red power dice. You and each hero within 3 spaces of you recover |
CK | Brother Glyr (CK) | ![]() ![]() ![]() |
2 | 12 | 3 | ![]() 2 |
4 | 3 | 1 | 3 | In addition to your 2 actions on your turn, you always receive 2 movement points. | Use at the start of your turn to recover all |
Challara | ![]() ![]() ![]() |
3 | 10 | 4 | ![]() 2 |
3 | 3 | 4 | 1 | You have the Brightblaze familiar. At the start of each encounter, place Brightblaze in the closest empty space to you. | ||
CK | Challara (CK) | ![]() ![]() ![]() |
3 | 10 | 5 | ![]() 2 |
3 | 3 | 4 | 1 | You have the Brightblaze familiar. At the beginning of each encounter, place Brightblaze in your space. | |
Corbin | ![]() ![]() ![]() |
3 | 12 | 5 | ![]() 2 |
5 | 2 | 2 | 2 | Each time you suffer 2 or more |
Use when attacked, before you roll defense dice. After you roll defense dice, you may change each defense die to a different result of your choice. | |
CK | Corbin (CK) | ![]() ![]() ![]() |
3 | 12 | 5 | ![]() 2 |
5 | 2 | 2 | 2 | Each time you suffer 2 or more |
Use when attacked, before rolling defense dice. Instead of rolling defense dice, place them showing any face you choose. |
Dezra the Vile | ![]() ![]() ![]() |
5 | 8 | 4 | ![]() 2 |
2 | 2 | 4 | 3 | At the start of your turn, you may recover 1 |
Use when the overlord chooses to activate a monster figure adjacent to you, before he performs any actions. All monsters adjacent to you are Immobilized. | |
Elder Mok | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Once per turn, when another hero within 3 spaces of you recovers 1 or more |
Use at the start of your turn to look at the overlord's hand of Overlord cards. The overlord discards 1 card of your choice. | |
CK | Elder Mok (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Each time another hero within 3 spaces of you recovers 1 or more |
Use at the start of your turn to look at the overlord's hand of Overlord cards. Discard 1 card of your choice. |
CK | Eliam (CK) | ![]() ![]() ![]() |
5 | 12 | 5 | ![]() 1 |
3 | 3 | 2 | 3 | While you have 2 Melee weapons equipped, each time you attack an adjacent monster and do not roll an X, deal 1 |
Use at the end of your turn. Until the start of your next turn, each time you are attacked by an adjacent monster, you may suffer 1 |
Grey Ker | ![]() ![]() ![]() |
4 | 12 | 5 | ![]() 2 |
3 | 3 | 2 | 4 | After you have performed your first action each round, you may choose to suspend your turn. If you do, resume your turn after another hero finishes his turn this round. | Use at the start of your turn to receive 1 additional action this turn. | |
CK | Grey Ker (CK) | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
2 | 3 | 2 | 4 | If you perform only 1 action on your turn, then later this round you may take a second turn, during which you receive only 1 action. Your second turn must be taken after a hero's turn and before the overlord's turn. | Use at the start of your turn to immediately perform 1 free action. This is in addition to your 2 actions on your turn. |
2E | Grisban the Thirsty | ![]() ![]() ![]() |
3 | 14 | 4 | ![]() 2 |
5 | 3 | 2 | 1 | Each time you perform a rest action, you may immediately discard 1 Condition card from yourself. | Use during your turn to perform 1 attack action. This is in addition to your 2 actions on your turn. |
High Mage Quellen | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
1 | 3 | 5 | 2 | At the start of your turn, you may choose another hero within 3 spaces of you. If the chosen hero has at least 1 fatigue token on his Hero sheet, you recover 1 |
Use at the start of your turn to increase your Stamina by 4 for the remainder of this turn. At the end of your turn, recover all of your |
|
CK | Hugo the Glorious (CK) | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 3 |
4 | 4 | 1 | 2 | If you do not move this round, you may reroll 1 of your defense dice each time you are attacked. | Use at the start of your turn. Double the |
Ispher | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | You cannot be Poisoned. At the start of your turn, recover 2 |
||
CK | Ispher (CK) | ![]() ![]() ![]() |
4 | 8 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | You cannot be Poisoned. At the start of your turn, recover 1 |
|
Jaes the Exile | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
3 | 2 | 4 | 2 | Your armor loses all text that prevents you from equipping Runes. Apply +1 to your Stamina for each Rune you have equipped. |
If you perform this attack with a Rune weapon, add 1 |
|
CK | Jaes the Exile (CK) | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
3 | 2 | 4 | 2 | You may always equip Runes, regardless of the limitations of your armor. You gain +1 Stamina for each Rune you have equipped. | |
2E | Jain Fairwood | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
2 | 2 | 3 | 4 | When you suffer any amount of |
|
Jonas the Kind | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | Each hero within 3 spaces of you that has not performed an attack this round adds 1 |
||
CK | Jonas the Kind (CK) | ![]() ![]() ![]() |
4 | 8 | 4 | ![]() 2 |
2 | 4 | 3 | 2 | During each round in which you do not perform an attack, you gain 1 additional brown die to your defense pool. | |
Karnon | ![]() ![]() ![]() |
4 | 14 | 3 | ![]() 2 |
6 | 2 | 1 | 2 | Each time a monster adjacent to you is defeated, recover 1 |
Use when you perform an attack with a Melee weapon that targets a minion monster, after dice are rolled. You may change the result of each attack die and power die to a different result of your choice. | |
CK | Karnon (CK) | ![]() ![]() ![]() |
4 | 14 | 3 | ![]() 2 |
6 | 2 | 1 | 2 | Each time a monster attacks you, after rolling dice, you may suffer 1 |
|
CK | Kirga (CK) | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
3 | 1 | 2 | 5 | A monster may only target you with an attack if there are no other heroes closer to that monster and in its line of sight. | Use during another figure's activation to immediately perform a move action. You may not interrupt another player's action unless it is a move action. |
Krutzbeck | ![]() ![]() ![]() |
3 | 12 | 4 | ![]() 2 |
4 | 3 | 2 | 2 | While you or a hero adjacent to you has 6 or more damage tokens on his Hero sheet, each of your attacks gains +2 |
Use when you perform an attack, after dice are rolled. Suffer 3 |
|
CK | Krutzbeck (CK) | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 2 |
4 | 3 | 2 | 2 | While you have at least 6 |
Use when attacking, after dice are rolled. Roll 1 red power die, suffer |
CK | Landrec the Wise (CK) | ![]() ![]() ![]() |
3 | 10 | 4 | ![]() 1 |
1 | 3 | 5 | 2 | Each time you attack and do not roll at least 1 |
Use when performing an attack, before rolling dice. This attack gains: |
CK | Laughin Buldar (CK) | ![]() ![]() ![]() |
3 | 14 | 3 | ![]() 2 |
4 | 2 | 2 | 3 | You may treat 1 of your equipped Melee weapons as if it only had 1 hand icon (even if it has 2 hand icons). | Use as your entire activation to perform 3 attack actions. If you do, you cannot move this turn, not even by suffering |
Laurel of Bloodwood | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 2 |
2 | 2 | 3 | 4 | Each time you perform a Ranged attack and the total range exceeds the distance to the target, that attack gains +1 |
||
CK | Laurel of Bloodwood (CK) | ![]() ![]() ![]() |
4 | 8 | 3 | ![]() 2 |
2 | 2 | 3 | 4 | Each time you perform a Ranged attack and the total range result is more than was necessary to reach your target, that attack gains +1 |
|
2E | Leoric of the Book | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 2 |
1 | 2 | 5 | 3 | Each monster within 3 spaces of you receives -1 |
|
Lindel | ![]() ![]() ![]() |
5 | 10 | 5 | ![]() 2 |
3 | 3 | 3 | 3 | Each time you perform an attribute test, roll 2 gray defense die instead of 1 gray and 1 black defense die. | ||
CK | Lindel (CK) | ![]() ![]() ![]() |
5 | 10 | 5 | ![]() 2 |
3 | 3 | 3 | 3 | When making an attribute test, you roll 2 gray defense dice instead of 1 gray and 1 black defense die. | |
Logan Lashley | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 2 | 2 | 4 | You cannot be Immobilized. Additionally, immediately after you perform an attack with an Exotic weapon, you may move 1 space. | Use after one of your attacks deals at least 1 |
|
Lord Hawthorne | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
4 | 2 | 3 | 2 | Each time you perform an attack with a Melee weapon, that attack gains Reach. | ||
CK | Lord Hawthorne (CK) | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
4 | 2 | 3 | 2 | When attacking with a Melee weapon, each of your attacks gain Reach. | |
Lyssa | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
2 | 2 | 3 | 4 | Each time you perform an attack that targets a figure adjacent to you, before dice are rolled, you may replace 1 of your power dice with 1 red power die. | Use after you resolve an attack. Perform an additional attack that targets a figure adjacent to you. Replace 1 blue attack die with 1 power die of your choice, before dice are rolled. This attack ignores range. | |
CK | Lyssa (CK) | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
2 | 2 | 3 | 4 | Each time you are attacked, you may reroll 1 of your defense dice. You must keep the new result. | Use after an attack against you fails to deal at least 1 |
CK | Mad Carthos (CK) | ![]() ![]() ![]() |
4 | 8 | 3 | ![]() 2 |
1 | 4 | 4 | 2 | Once per turn, when you use a skill that costs 1 |
|
Master Thorn | ![]() ![]() ![]() |
5 | 8 | 4 | ![]() 2 |
1 | 3 | 5 | 2 | Each of your attacks gains: |
Use when you are affected by an attack and suffer 1 or more |
|
CK | Master Thorn (CK) | ![]() ![]() ![]() |
5 | 8 | 4 | ![]() 2 |
1 | 3 | 5 | 2 | Each of your attacks gains: |
|
Mordrog | ![]() ![]() ![]() |
4 | 14 | 4 | ![]() 2 |
5 | 3 | 1 | 2 | Each time you suffer 1 or more |
Use after you perform an attack that does not defeat a target. Perform an additional attack, using the same target. This attack adds 1 |
|
CK | Mordrog (CK) | ![]() ![]() ![]() |
3 | 14 | 3 | ![]() 2 |
5 | 3 | 1 | 2 | Each time you suffer any amount of |
|
Nanok of the Blade | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 3 |
4 | 2 | 2 | 3 | You cannot equip Light Armor or Heavy Armor. Once during your turn, you may choose 1 non-large monster adjacent to you. Suffer 1 |
Use after another hero performs an attack. Immediately perform an attack with a Melee weapon that targets 1 of the same monsters. Then, that hero may perform an attack that targets that same monster. | |
CK | Nanok of the Blade (CK) | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 3 |
4 | 2 | 2 | 3 | If you do not have any armor equipped, each of your attacks gains 1 |
Use when you are attacked, after the dice are rolled. You are not affected by this attack. |
Nara the Fang | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
4 | 2 | 1 | 4 | Once per round, after you defeat a monster with a Melee weapon, before removing its figure from the map, you may place your figure in any empty space adjacent to that monster. | ||
CK | Nara the Fang (CK) | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
4 | 2 | 1 | 4 | Each time you attack a monster that was at least 3 spaces away from you at the start of your turn, your attack gains +1 |
|
Okaluk and Rakash | ![]() ![]() ![]() |
2 | 8 | 3 | ![]() 2 |
3 | 3 | 2 | 3 | At the start of your turn, you gain 4 movement points. | Use during your turn, even if you are knocked out. Roll 2 red power dice. You and each knocked-out hero within 3 spaces of you recover |
|
CK | Okaluk and Rakash (CK) | ![]() ![]() ![]() |
2 | 8 | 3 | ![]() 2 |
3 | 3 | 2 | 3 | In addition to your 2 actions on your turn, you always receive 4 movement points. | |
One Fist | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 3 | 2 | 3 | If 1 of your hands is empty, add 1 yellow power die to each of your Melee attacks. | Use when you are defeated to perform 1 Melee attack. For each monster you defeat during this heroic feat, you may perform 1 additional Melee attack. Then, you are knocked out. | |
CK | One Fist (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 3 | 2 | 3 | You can only equip 1 hand icon worth of equipment. On each of your turns, you may perform 1 free Melee attack using 1 blue attack die and 1 yellow power die (this does not require an action). | Use when you are defeated to perform an attack action. After the attack is resolved, you are knocked out. |
Orkell the Swift | ![]() ![]() ![]() |
5 | 10 | 5 | ![]() 1 |
4 | 2 | 1 | 4 | Each time you are attacked by a monster and suffer at least 1 |
Use during your turn, while you are knocked out, to perform a stand up action. Then, you may either recover all |
|
Pathfinder Durik | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
3 | 2 | 2 | 4 | During each of your move actions, you may move through spaces containing monsters by spending one additional movement point for each occupied space. | Use when you move out of a space containing a monster to immediately perform an attack targeting that monster. This attack does not require an action and gains |
|
Ravaella Lightfoot | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 3 |
1 | 2 | 4 | 4 | If you roll 1 or more blanks when rolling defense dice, add 1 |
Use when you are attacked, after you roll defense dice, to test |
|
LP | Raythen | ![]() ![]() ![]() |
4 | 14 | 4 | ![]() 1 |
3 | 1 | 2 | 5 | Once per turn, you may suffer 1 |
Use during your turn to search a search token adjacent to another hero. This is in addition to your 2 actions on your turn. |
CK | Red Scorpion (CK) | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
3 | 3 | 3 | 3 | At the end of your turn, you may suffer 1 |
Use when you are attacked to force the attacking monster to reroll some or all of the atack dice (you choose which dice). The new results must be applied. |
Rendiel | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
2 | 5 | 3 | 1 | Each time you revive a hero, you recover 2 |
||
Reynhart the Worthy | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
3 | 4 | 1 | 3 | If you roll an X during an attack roll, you may suffer 1 |
Use after rolling an X during an attack roll to recover all of your |
|
Roganna the Shade | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
2 | 4 | 2 | 3 | Each of your attacks targeting a monster that is not adjacent to any other hero gains +1 |
Use at the end of your turn. Until the start of your next turn, each hero within 3 spaces of you may only be targeted by an attack if the attacking monster is adjacent to the targeted hero. | |
Ronan of the Wild | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
3 | 4 | 1 | 3 | You have the Pico familiar. At the beginning of each encounter, place the Pico familiar token on your Hero sheet. During your turn, you may choose 1 search token within 3 spaces of you, and place Pico in it's place. | Use at the start of your turn if the
Pico token is on your Hero sheet. Choose 1 other hero. You and that hero may immediately trade any Shop Item cards, Relic cards, and Search cards. |
|
CK | Ronan of the Wild (CK) | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
3 | 4 | 1 | 3 | You have the Pico familiar. Start each encounter with the Pico token on your sheet. | |
Sahla | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | At the start of your turn, you may test |
Use at the start of your turn and choose a hero in your line of sight. Until the end of your turn, you may use 1 of that hero's skills as if it were your own. | |
CK | Sahla (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | At the start of your turn, you may test |
Use at the start of your turn and choose a hero in your line of sight. Until the end of your turn, you may use any 1 of that hero's skills as if it were your own. |
Seer Kel | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
1 | 2 | 4 | 4 | Figures and obstacles do not block your line of sight. Doors still block your line of sight as normal. | Use during your turn to look at the top 5 cards of the Overlord deck. Place 1 of the cards on the bottom of the deck and randomly place the rest back on top. | |
CK | Truthseer Kel (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
1 | 2 | 4 | 4 | Figures and obstacles do not block your line of sight. Doors still block your line of sight as normal. | Use during your turn to look at the top 5 cards of the Overlord deck. Place 1 of the cards on the bottom of the deck and randomly place the rest back on top. |
LP | Serena | ![]() ![]() ![]() |
3 | 8 | 6 | ![]() 1 |
1 | 5 | 3 | 2 | Each time you are targeted by an attack,a hero adjacent to you may suffer 1 |
|
Shiver | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | Monsters must spend 1 additional movement point to enter any space adjacent to you. | ||
CK | Shiver (CK) | ![]() ![]() ![]() |
4 | 8 | 4 | ![]() 2 |
2 | 3 | 3 | 3 | Monsters must spend 1 additional movement point to enter any space adjacent to you. | |
Silhouette | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
3 | 1 | 2 | 5 | Each time you perform an attack and roll an X result, choose 1 monster adjacent to you. That monster suffers |
||
CK | Silhouette (CK) | ![]() ![]() ![]() |
5 | 10 | 4 | ![]() 2 |
3 | 1 | 2 | 5 | Each time you roll an X on your attack roll, you may deal 1 |
|
Sir Valadir | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
3 | 4 | 3 | 1 | Once per turn, after dice are rolled, you may suffer 1 |
|
|
CK | Sir Valadir (CK) | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
3 | 4 | 3 | 1 | Once per turn, after dice are rolled, you may suffer 1 |
|
Steelhorns | ![]() ![]() ![]() |
4 | 14 | 3 | ![]() 2 |
5 | 3 | 1 | 2 | Each time you perform an attack that targets a figure adjacent to you that was not adjacent to you at the start of your turn, that attack gains +1 |
Use during your turn. Roll 1 power die of your choice. You and each figure adjacent to you suffers |
|
CK | Steelhorns (CK) | ![]() ![]() ![]() |
4 | 14 | 3 | ![]() 2 |
5 | 3 | 1 | 2 | If you perform 2 move actions on your turn, you may suffer 1 |
|
2E | Syndrael | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
4 | 2 | 3 | 2 | If you have not moved during this turn, you recover 2 |
Use during your turn to choose a hero within 3 spaces of you. You and that hero may each immediately perform a move action. This is in addition to the 2 actions each hero receives on his turn. |
Tahlia | ![]() ![]() ![]() |
3 | 14 | 4 | ![]() 2 |
3 | 3 | 2 | 3 | Each time you defeat a monster, you receive 2 movement points. | Use when a monster starts its activation or moves into a space adjacent to you. Immediately perform an attack that targets that monster. After the attack is resolved, the monster's activation resumes. | |
CK | Tahlia (CK) | ![]() ![]() ![]() |
3 | 14 | 3 | ![]() 2 |
3 | 3 | 2 | 3 | Each time you defeat a monster, you receive 2 movement points. | Use before a monster activates, or when a monster moves into a space adjacent to you. You may immediately perform an attack against that monster. After the attack is resolved, the monster's turn resumes. |
Tatianna | ![]() ![]() ![]() |
5 | 12 | 4 | ![]() 2 |
2 | 2 | 2 | 5 | Each of your attacks gains +1 Range. Each Ranged attack that targets you requires an additional 1 Range. | Use when you perform an attack, after dice are rolled. Choose 1 of your target's defense dice and change the result to another result of your choice. | |
CK | Tatianna (CK) | ![]() ![]() ![]() |
5 | 12 | 4 | ![]() 2 |
2 | 2 | 2 | 5 | Each of your attacks gain +1 range. Each Ranged attack that targets you gains -1 range. | Use after defense dice are rolled against one of your attacks. Ignore the results from the die that rolled the most |
Tetherys | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 1 | 2 | 5 | Each time you perform an attack, you may roll your attack dice before you declare the target. If any attack dice are added after you declare the target, roll those dice during the Roll Dice step. | Use after rolling your attack dice to choose 2 additional valid targets for that attack. Each target rolls defense dice separately. | |
CK | Tetherys (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 1 | 2 | 5 | You may always roll your attack dice before your target rolls its defense dice. Each time after rolling your attack dice, you may choose to instead attack a different valid target. This new attack uses the same attack roll. | Use after rolling your attack dice to choose a second valid target for your attack. Both targets are affected by the attack and roll defense dice separately. |
Thaiden Mistpeak | ![]() ![]() ![]() |
4 | 10 | 5 | ![]() 2 |
3 | 2 | 1 | 5 | Each time you perform an attack, after dice are rolled, you may cancel the attack and immediately search a search token within 3 spaces of you. | Use when a monster enters an empty space adjacent to you. The monster is Immobilized, and you immediately move up to 3 spaces. | |
Tinashi the Wanderer | ![]() ![]() ![]() |
4 | 12 | 4 | ![]() 2 |
3 | 3 | 2 | 3 | Each time you defeat a monster, you recover 1 |
Use during your turn to choose an empty space within 3 spaces of your figure. Remove your figure from the map and place it in the chosen space. | |
CK | Tobin Farslayer (CK) | ![]() ![]() ![]() |
4 | 12 | 3 | ![]() 2 |
3 | 2 | 2 | 4 | Each of your attacks that targets a monster that is at least 3 spaces away from you gains: |
Use after attacking a monster that is at least 5 spaces away from you (after attack dice are rolled) to deal +3 |
2E | Tomble Burrowell | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 2 |
1 | 3 | 2 | 5 | If you are attacked while adjacent to at least one other hero, you may choose an adjacent hero and add the defense pool of that hero to your own. | |
Trenloe the Strong | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 2 |
4 | 4 | 1 | 2 | Each of your attacks gains: +1 Each time you are affected by an attack, add 1 |
Use when you perform an attack action, before dice are rolled. Choose and remove 1 defense die from the defense pool of your target. | |
CK | Trenloe the Strong (CK) | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 2 |
4 | 4 | 1 | 2 | Each time you attack, you may reroll 1 power die. Limit once per attack. | Use when you perform an attack action. Before dice are rolled, choose and remove 1 defense die from the defense pool of your target. |
Ulma Grimstone | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 2 |
2 | 3 | 4 | 2 | Each time a hero within 3 spaces of you (including yourself) would draw a Search card, he may instead reveal Search cards until he finds a Potion. He may take that card and shuffle the rest back into the deck. | Use during your turn to flip one of your facedown Potion Search cards faceup. In addition, each hero adjacent to you may also flip one of their facedown Potion Search cards faceup. | |
CK | Varikas the Dead (CK) | ![]() ![]() ![]() |
3 | 12 | 3 | ![]() 2 |
4 | 3 | 2 | 2 | At the start of your turn, recover 1 |
Use at the start of your turn if you are knocked out. Recover all |
Vyrah the Falconer | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 2 | 2 | 4 | You have the Skye familiar. At the start of your turn, if Skye is not on the map, place him in your space. | ||
CK | Vyrah the Falconer (CK) | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
3 | 2 | 2 | 4 | You have the Skye familiar. At the start of your turn, if Skye is not on the map, place him in your space. | |
2E | Widow Tarha | ![]() ![]() ![]() |
4 | 10 | 4 | ![]() 2 |
2 | 3 | 4 | 2 | Once per round, after you roll a dice for an attack, you may reroll 1 attack or power die. You must keep the new result. | |
Zyla | ![]() ![]() ![]() |
5 | 8 | 5 | ![]() 2 |
1 | 3 | 4 | 3 | You may enter blocked spaces and ignore the effects of terrain while moving. You cannot end your movement in a blocked space. | Use when a monster activates. Remove your figure from the map and place a hero token in your space. At the start of your next turn, replace that hero token with your figure. | |
CK | Zyla (CK) | ![]() ![]() ![]() |
4 | 8 | 5 | ![]() 2 |
1 | 3 | 4 | 3 | You ignore all figures and terrain while moving. You must end your movement in an empty space. | Use before any figure is activated. Remove your figure from the map and place a hero token in your space. At the start of your next turn, replace the hero token with your figure. |
![]() 1KiR9rZJgSrF8xN3f2A6ZKYGFYuv7oRYxn | ![]() |
Weak → Strong |
v4.0.0.181218 |